Adobe® Audition® offers high-performance, intuitive tools for audio editing, mixing, restoration, and effects. Powerful new features such as real-time clip stretching, automatic speech alignment, and control surface support help you deliver projects faster than ever.
What You Will Learn
- Audio interfacing
- Basic editing & restoration
- Mastering
- Multitrack editor and mixer
- Sound Libraries
- Mixing
- Adding audio to video
Lesson Outline
The following is a list of possible topics for you to use as a guide. Your course will be fully customized to your unique goals, workflow, and learning pace. Because every course Workflow Creative teaches is fully customized to each group, the following list of topics to be learned should be considered a guideline, one that will be expanded or altered as required to fit your needs.
Audio Interfacing
- Audio interface basics
- Inputs and outputs
- External interfaces
- Templates
- Recording into the Waveform Editor
- Recording into the Multitrack Editor
- Drag and drop into an Audition Editor
- Importing from audio CD
Basic Editing & Restoration
- The Audition Workspace
- Cutting, pasting, deleting, and changing levels of audio regions
- Extending and trimming musical selections
- Reducing hiss, clicks, and noise
- Removing and reducing artifacts
- Using the Effects Rack and menu
- Crossfading
Mastering
- Equalization
- Dynamics
- Ambience
- Stereo imaging
- “Pushing” the drum hits
Multitrack Editor and Mixer
- Multitrack and Waveform Editor integration
- Recording in the Multitrack Editor
- Recording an additional part as an overdub
- Punching in
- Composite recording
- Setting up the metronome
- Looped playback
- Track controls
- Channel mapping
- Side-chaining effects
- Mixer view basics
Sound Libraries
- Rhythm tracks
- Adding percussion
- Adding melodic elements
- Using loops with different pitch and tempo
- Adding processing
Mixing
- Testing your acoustics
- The mixing process
- Exporting a stereo mix
- Burning an audio CD
Adding Audio to Video
- Importing a video
- Using markers to create hit points
- Adding hits to the marker location points
- Building the soundtrack
- Automatic speech alignment
